#include "colors.inc"
camera {
location <0, 1, -10>
look_at 0
angle 36
}
sky_sphere {
pigment {
gradient z
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.2 rgb <0.2,0.3,0.9>]
}
}
}
light_source { <500, 500, -1000> White }
plane { y, -1.5
pigment { checker Black White }
}
sphere { <0, 0, 0>, 1
texture{pigment{color Blue filter 2 }
finish{phong .8}} interior {ior 0.1}
translate -0.5*x
}
sphere { <0, 0, 0>, 1
texture{pigment{color Red filter 2 }
finish{phong .8}} interior {ior 0.1}
translate 0.5*x
}
sphere { <0, 0, 0>, 1
texture{pigment{color Yellow filter 2 }
finish{phong .8}} interior {ior 0.1}
translate -0.5*y
}
sphere { <0, 0, 0>, 1
texture{pigment{color Green filter 2 }
finish{phong .8}} interior {ior 0.1}
translate 0.5*y
}
- Jules J. Berman
My book, Principles of Big Data: Preparing, Sharing, and Analyzing Complex Information was published in 2013 by Morgan Kaufmann.
I urge you to explore my book. Google books has prepared a generous preview of the book contents.
tags: big data, metadata, data preparation, data analytics, data repurposing, datamining, data mining